I am a PC gamer. I am a huge fan of COD4, Call of Duty 4: Modern Warfare, I think it’s the best FPS PC game ever released and its sales figures back up that claim. As with all games of this genre, while the single player experience is fun, the multiplayer mode is why you buy the game and what gives the game its replay value. In this regard, COD4 is awesome, absolutely without peer, IMO.
So, as you might imagine, ever since they announced a release date for Call of Duty: Modern Warfare 2, I have been waiting in eager anticipation. Now, imagine my surprise when it turns out that Activision/Infinity Ward, in MW2, has stripped out all the multiplayer features that made COD4 such a success. Not only is this a major multiplayer experience downgrade (which they’re charging $10 more for), but it seems that this was done deliberately, as a slap in the face to the PC gaming community!
Every once in a while (every 10 minutes or so), the death knell of PC gaming is cried out by someone or other. And once in a while, it seems like they might be right. PC gaming is not, however, going anywhere. With such an open platform that allows anyone to get in without buying a dev kit, there will always be something to play. Nonetheless, the release of Modern Warfare 2, to me, signals one of the loudest shots fired from the bow of a major publisher against PC gaming.
Freelancer Mitch Dyer commented on his twitter feed earlier today that he was ranked one million something in Modern Warfare, meaning that in just 12 hours, the game has sold over a million copies on one platform. Any doubt that this game would be huge should be a distant memory by now.
The two console versions are pretty much feature-identical, as far as I know. It comes down to preferences for controllers and online service. Beside that, they’re the same game.
But then there’s the PC version.
The thing about PC gamers is, they expect certain things out of their games, things that have always been there as far back as Quake. First and foremost is the exclusion of support for dedicated servers. Back in the Quake II days, I remember logging into the same server (Nostromo) every night over the summer to play deathmatch over dial-up. On the 360 and PS3, matchmaking is an accepted part of the platform.
To not have that, as little an inconvenience as it may be in reality, seems like a major affront to PC gamers. Having the option to get familiar with a server and the group that shows up there has always been one of the benefits of the game, along with having the option to vote users off the server if they’re being disruptive without having to wait for an admin to get to it. Also, when the game isn’t hosted by a player, no one gets the home field advantage and no one affects the game when they pull the plug mid-match.
Of course on the publisher side, you get problems like servers with weird settings that encourage cheating and most importantly, servers that don’t verify that your copy of the game is legal. That’s the big thing. By having the entire online game run through a service, you force all your users to verify their copies of the game if they want to play online. Even if it means no clan home servers and worse, no local play.
Another missing aspect is the lack of console access. The best way to describe a PC gamer, to me, is to compare them to those car nuts that build hot rods from scratch. PC gamers build their systems, know the specs of every part in their computer, and have everything set-up just the way they like. Check out their World of Warcraft interfaces when they get to higher levels, and you’ll see something that barely looks like the same game. Similarly, some gamers like to have their shooters set-up just-so. Tweaking the field of view settings and sensitivity of the controls are things gamers expect to have the option to do as necessary. Instead, Infinity Ward has told gamers that they’d like them to play the game as they designed it, regardless of any user preferences that may not conform to what the publisher thinks is important.
Other limitations include restricting the maps to 9v9 (when the first Modern Warfare allowed games with 16v16) and the exclusion of the lean move, in the name of not having to recalibrate the maps. That lower team limit is a major thing for all the clans that formed on Modern Warfare servers trying to make the jump to the sequel. Split the team up? Have Alpha and Bravo teams? Not play the new one?
I won’t even mention that the PC version of the game is selling for the same price—$59.99—as the console equivalents. Oops, I just mentioned it.
All this together makes me think Infinity Ward/Activision is excluding expected features in hopes of discouraging PC users. Maybe not discouraging them, but taking away many of the advantages that have drawn PC users in the past while doing as much as possible to combat piracy. Of course, where there’s a will there’s a way, and there’s always a will in PC gaming, and I won’t be surprised if we see dedicated servers with 16v16 games within a few months.
Whether the mad geniuses of the mod world come up with a solution, Activision’s decision strikes me as a very clear message that PC games—or at least hardcore PC gamers—do not play a large role in their equation. While indie gaming and MMORPGs thrive, I have a feeling that some of the bigger publishers are going to give the PC less and less attention when they have a much more reliable option available.
Modern Warfare PC compared to Modern Warfare 2 PC
Modern Warfare 2 PC User reviews low…
PC Gamers Fear Modern Warfare 2 Is A Console Port [Video]
Call of Duty Modern Warfare 2 PC Multiplayer Capped at 18 players
Modern Warfare 2 (PC) Capped at 9v9
PC Players Revolting Against Modern Warfare 2
PC Modern Warfare 2: it’s much worse than you thought
Call Of Duty: Modern Warfare 2 PC review
Call of Duty: Modern Warfare 2 PC Review
Activision Not Concerned With Modern Warfare 2 PC Negativity
Modern Warfare 2 Hacks Already Available on PC
Needless to say, I’m extremely dissapointed and conflicted by this fiasco. I was really looking forward to playing this game but, on the other hand, on principle, I don’t want to financially reward Activision/Infinity Ward for their blatantly arrogant and hostile treatment of loyal PC gamers. They expect us to pay more for an inferior product after we’ve already seen that they’re capable of putting out an excellent multiplayer game like COD4. It sucks.
/for now, I guess I’m going to sit back, think about it some more, and wait and see how this controversy plays itself out
Filed under: Blog Entry | Tagged: Activision, Call Of Duty 4, Call of Duty 4: Modern Warfare, Call Of Duty Four, Call Of Duty Six, Call of Duty: Modern Warfare 2, Clans, COD4, COD6, Console, Console Access, Custom Maps, Dedicated Server, DLC, Downloadable Content, Field Of View, First Person Shooter, FOV, FPS, Infinity Ward, IW, LAN, Lean, Lean Move, Local Play, Maps, Massively Multiplayer Online Role-Playing Game, Matchmaking, Mitch Dyer, MMORPG, Modern Warfare, Modern Warfare 2, Mods, Multiplayer, MW2, Patches, PC, PC Games, Ping, Piracy, Platform, PS3, Quake, Quake II, Replay Value, Server, Single Player, World Of Warcraft, WOW, XBox 360 | 4 Comments »